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The Torus is primarily focused on drones. Chances are, you will use drones if you use the Torus. Ion weapons are very powerful, as they can lock down weapons and/or shields while your drone can do hull damage. Having a
The Torus is primarily focused on drones. Chances are, you will use drones if you use the Torus. Ion weapons are very powerful, as they can lock down weapons and/or shields while your drone can do hull damage. Having a weapon beam .
*2 Engis are
*2 Engis are faster at repairing the ship
*Start off with a drone and an ion weapon that can disable enemy systems
*Start off with a drone and an ion weapon that can disable enemy systems
Revision as of 03:25, 7 March 2013
|The Gila Monster|
|Man of War|
This page outlines any ship the player can control in an unmodified game. Enemy ships are outlined on the enemies page. To unlock the second layout (Layout B) of any player-controlled ship, the player must complete at least 2 of three ship-specific achievements. To unlock the third layout (Layout C) of any ship, for those ships that have a type c, the player must reach sector 8 with the B layout of the ship in question. The Crystal Cruiser and the Lanius Cruiser do not have a third layout. All Third layouts require Advanced Edition Content to be on to unlock, and to play.
The player is provided with Layout A of this ship from the start. The ship has powerful starting weapons, but no augments. It's a gunship, with 4 weapon slots and only 2 drone slots. It's designed to blow enemies away.
The type A's burst laser is extremely formidable, accompanied with the three human crew and the Artemis missile launcher the type A is extremely capable in the early game. The type B is capable of tearing through tier one - three shields, but against a tier four, she is useless. The variety of crew allows for dealing with most situations, but upgrades to the lasers are a must to beat the game. The type C starts with dual lasers and an ion stunner, making it worthless against tier 3 and 4 shields, unless better weapons are equipped.
To unlock, enter the Engi Homeworlds Sector (Green) with an Engi Crewmember. One of the nodes (Long-Ranged Scanners will show empty space) will have blue dialogue that spawns two quest markers. One quest is a decoy, the other will give the player an additional quest marker. At the new quest, destroy the Mantis ship to unlock the Stealth cruiser.
To unlock, enter the Mantis Homeworlds Sector (Red) with a Crew Teleporter and a Med Bay level 2. One of the beacons (Long-Ranged Scanners will show a ship) will have an encounter with a famous thief's ship. Defeat the enemy ship's crew, leaving the ship intact. Select the following blue options after successfully defeating the crew:
- (Teleporter) Quickly send additional crew to look for survivors.
- (Adv. Medbay) Quickly teleport him back to the medbay.
KazaaakplethKilik, the famous thief, will join your crew for saving him. He proceeds to provide you with the plans for the Mantis cruiser and a quest point (in next sector) for a hidden stash of military goods.
To unlock, the player must simply reach Sector 5. This can be done on any difficulty with any ship.
To unlock, defeat the Rebel Flagship at Sector 8 with any layout of the Engi Cruiser
Can also be unlocked by defeating the unfinished Flagship in the Rebel Stronghold Sector. This is done by finding an huge abandoned warehouse, choose to look around and you will find the construction flagship, defeat this to unlock the federation cruiser.
To unlock, go to the Slug Home Nebula (Purple) with either a Slug crewmember or Sensors level 2. Fight Slug ships at various flight points and damage them to the point of surrender. They will offer you their cargo, and after accepting their surrender there is a random chance that they will offer you an experimental weapon. Ask for data instead and you will see a new quest marker on the map. At the quest marker, the player should first follow the ship by choosing 'Tail the ship'. For the next dialogue, use the blue option to trigger a fight with the fleeing ship. Defeat the ship or kill the crew before they jump to unlock the Slug Cruiser.
To unlock, enter the Rock Homeworlds (Red). One node will have dialogue insulting your mission. Respond with the "or die trying" option, which will give the player a quest marker. At the quest marker, simply wait for the Rock ship to jump out, and then follow (Do not kill the Rock Ship, let it get away). There will be a new quest marker on your map. Travel there to unlock the Rock Cruiser.
To unlock, enter the Zoltan Homeworlds (Green). One node will have a peaceful dialogue -- respond with "Hear them out" to receive a quest marker. At the quest marker, choose "Attempt to hail" the rebel attacker, then choose the peaceful dialogue options to unlock the Zoltan Cruiser. The peaceful options are the first "Perhaps there could be a reconciliation of our ideals without war?", and then the second "True progress can only be achieved without bloodshed".
To unlock this ship, called the Crystal Cruiser, the player must find a Stasis Pod in a derelict asteroid (Long-Ranged Scanners will show a distress beacon and maybe an asteroid field). This event can be encountered in Engi, Pirate, or Rock Sectors at a distress beacon. It is NOT in a Rebel, Mantis, Civilian, or Zoltan Sectors. Rock Plating provides a blue option that guarantees retrieval of the stasis pod (If you're using a Rock Cruiser).
Next, go to a Zoltan or Engi (Green) sector and find the "crew study" event to unlock the Crystal crew member (Long-Ranged Scanners will show empty space). The event is guaranteed in Zoltan Sectors but can also be found in Engi Sectors.
The player must then travel to the Rock Homeworlds (Red) sector and find the Crystal Beacon at the quest marker, which the Crystal crew member will activate using a blue option. The player will be sent to the secret sector, Hidden Crystal Worlds. From there, a quest marker will indicate where the Crystal Cruiser is docked. You unlock the ship automatically on arrival.
This is a hard ship to unlock because all these events must happen in order, and it's very often that they will fail to do so thanks to the random maps. If you get the pod or crew member too late, you likely won't get a Rock Homeworld. Even if you get them early, you might still not even have a Rock Homeworld on your map to go to. You can also easily fail to find any of the spots inside the maps that actually progress the quest.
The Lanius Cruiser is unlocked when you have four ships unlocked other than the starting Kestrel. The Lanius Cruiser can only be used when Advanced Edition Content is enabled. This is due to the starting weapons and features using the update's technology.
The Torus is an unlockable Engi ship in FTL. It relies on drones and ion weapons to fight enemy ships, but it can be very effective if used properly. It has a unique augmentation, called Engi Med-Bot Dispersal, which will heal all crew outside of the med-bay if the med-bay is powered, albeit at a slower rate.
How to Unlock the Torus
Unlocking the Torus can be achieved by reaching the fifth sector. Therefore, it is considered the easiest ship to unlock.
The Torus is primarily focused on drones. Chances are, you will use drones if you use the Torus. Ion weapons are very powerful, as they can lock down weapons and/or shields while your drone can do hull damage. Having a second weapon such as beam laser is very helpful.
- 2 Engis are two times faster at repairing the ship
- Start off with a drone and an ion weapon that can disable enemy systems
- Engis deal less damage in combat.
- Don't start with any damage dealing weapons (excluding drones)
- In the beginning of the game, use the ion weapon to disable shields, then let your drone deal damage
- Get a weapon that deals damage, and use that with the ion's ability to disable systems to maximize its damage capability (i.e. disabling shields and then using a halberd beam)
- Try to get a Mantis or a Rockman to deal with boarders
Robotic Warfare is unlocked by having three drones active at the same time. Having two attack drones and one defense drone is good for earning this achievement.
I hardly lifted a finger can be unlocked by destroying an enemy ship with drones only. This can be done easily by finding an unshielded auto-scout in the first sector and using your Anti-Ship I drone to destroy it.
The guns... they've stopped will be unlocked when four systems have been shut down by ion weapons simultaneously. Having three Ion Blast II weapons will help greatly but may be very expensive to power. It is, however, possible with two Ion Blast II.