Augmentations supply special upgrades to your ship that can improve existing modules (e.g. weapons), or provide new functionalities.
[edit] Generic Augmentations
| Name |
Description |
Effect |
Scrap Cost |
Rarity |
Stackable |
Blueprint Name
|
| Reverse Ion Field |
Protects your ship from ion damage, giving a 20 percent chance to negate it entirely. |
20% chance to resist ion damage. |
60 |
2 |
Yes |
XML
|
| Stealth Weapons |
Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked. |
Shooting while cloaked doesn't decrease cloaking time as severly. |
50 |
3 |
No |
XML
|
| Repair Arm |
Repairs your hull every time you collect scrap, but reduces scrap collected by 15 percent. |
Repairs 1-2 hull every time you pick up scrap, but scrap rewards are decreased by 15%. |
50 |
3 |
No |
XML
|
| Scrap Recovery Arm |
Allows the ship to collect 10 percent more scrap from any source. |
Increases scrap collection by 10%. |
50 |
1 |
Yes |
XML
|
| Long-Ranged Scanners |
Adds additional info about nearby beacons on the star map. |
Warns of ships and hazards in adjacent systems. |
30 |
1 |
No |
XML
|
| Automated Re-Loader |
Cooldown between weapon shots is improved by 15 percent. |
Cooldown time is decreased by 15%. |
40 |
2 |
Yes |
XML
|
| Shield Charge Boosters |
Boosts the ship's shield recharge rate by 15 percent. |
Shields recharge 15% faster. |
45 |
2 |
Yes |
XML
|
| Weapon Pre-igniter |
Weapons are made immediately available after an FTL jump. |
All powered weapons are ready to shoot after an FTL jump. |
120 |
4 |
No |
XML
|
| FTL Recharge Booster |
The ship's FTL Drive powers up 25 percent faster. |
FTL Drive charges 25% faster. |
50 |
2 |
Yes |
XML
|
| Adv. FTL Navigation |
Allows the ship to jump to any previously visited beacon. |
The ship can jump to any previously visited beacon. |
60 |
3 |
No |
XML
|
| Drone Recovery Arm |
Non-destroyed drones will be retrieved when jumping, allowing their parts to be reused. |
Drone parts are recovered after a battle if the drone was not destroyed. Does NOT include Boarding or Hull Repair Drones. |
50 |
2 |
No |
XML
|
| FTL Jammer |
Scramble enemy ship's FTL computers doubling the time it takes for them to jump. |
Doubles enemy FTL recharge time. |
30 |
3 |
No |
XML
|
[edit] Event-related Augmentations
| Name |
Description |
Effect |
Scrap Cost |
Rarity |
Stackable |
Blueprint Name
|
| Damaged Stasis Pod |
This bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it. |
Can be opened by an event to add a new crew member, and start a quest for a new ship. |
30 |
0 |
Yes |
XML
|
[edit] Ship-specific augmentations
| Name |
Description |
Effect |
Scrap Cost |
Rarity |
Stackable |
Blueprint Name
|
| Rock Plating |
Superior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged). |
15% chance to resist hull damage. Cannot be bought. |
80 |
0 |
No |
XML
|
| Crystal Vengeance |
Every time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy. |
Gives a 10% chance to return some damage to the enemy. Cannot be bought. |
80 |
0 |
No |
XML
|
| Zoltan Shield |
An unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it. |
An additional shield that can take 5 damage, stops missiles and prevents boarding. Takes twice the damage from ion weapons. Cannot be bought. |
80 |
0 |
No |
XML
|
| Engi Med-bot Dispersal |
Floods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed). |
Crew members are healed in rooms outside the Med-Bay, at 1/4th the speed of base med-bay healing, provided the med-bay is powered. Does not increase with Med-Bay upgrades. Cannot be bought. |
60 |
0 |
No |
XML
|
| Slug Repair Gel |
Slug ships excrete a thick gel that automatically repairs any hull breaches. |
Cannot be bought. |
60 |
0 |
No |
XML
|
| Mantis Pheromones |
Your crew's movement speed is increased by 25 percent. |
Crew moves 25% faster. Cannot be bought. |
50 |
0 |
No |
XML
|
| Drone Reactor Booster |
Your ship board drones have their movement speed increased by 50 percent. |
Drones speed is increased by 50%. Cannot be bought. |
50 |
0 |
No |
XML
|
| Titanium System Casing |
All ship systems have additional plating that provides a 15 percent chance to negate damage when hit (hull will still be damaged) |
15% chance to resist system damage. Cannot be bought. |
100 |
0 |
No |
XML
|