Crew members can gain experience in six skills through gameplay.
|Piloting||15||+5/7/10% Evasion in Piloting||Dodge enemy fire in Piloting|
|Engines||15||+5/7/10% Evasion in Engines; +10/14/19% FTL charge rate (estimated)||Dodge enemy fire in Engines|
|Shields||55||+10/20/29% Shield recharge rate||Lose a layer of shield|
|Weapons||65||+10/14/19% Weapons charge rate||Hit enemy ship/shields|
|Repair||18||-/+10%/+20% Faster repair speed||Repair damaged system by one point|
|Combat||8||-/+10%/+20%||Kill enemy unit/damage enemy systems one point|
Humans are the most common race found in the galaxy. They have no special traits,and no weaknesses either, which makes them the most balanced race, when compared to the others. Humans are the pilots of the Federation and rebel ship variants.
Engi are cybernetic lifeforms. They rely mostly on drones and ion weapons in combat. The unique traits for the Engi are that they do half damage in combat, but have doubled repair speed. Engi ships, when found, typically have laser and ion weaponry, accompanied by drones. Engi ships are described as looking like agglomerations of various scrap components, though in fact they are very well designed and efficiently utilitarian.
Mantis are a race best used for combat. They move faster than normal and do two times the damage in combat. This makes them excellent members of a boarding team, provided you are lucky enough to find some. However, they repair systems and breaches as well as put out fires at half speed. Mantis ships are bright red, and will almost always have a teleporter. They use mainly missile and ion weaponry.
Rockman (or Rock) are an alien species made of stone. They will take no damage at all from fire and have one hundred and fifty health, but move half as fast as a human. They are the second rarest FTL race, and also make good boarders. Their ships are orange and they typically use many missiles.
Zoltans are green, humanoid beings that give off innate energy. This trait allows them to give one power bar to any room they are located in, which allows your ship's reactor to go beyond normal capacity. To offset this, they only have seventy health. This makes them worse than the other races for boarding, sealing breaches and combatting fires. Their ships are green with orange windows and have a special shield. This shield can take extra damage but will not regenerate. Not even missiles can penetrate these shields until they are depleted. They rely on beam and laser weapons.
Slugs are giant slugs. They have a telepathic ability which allows them to see rooms adjacent to the one they are stationed in, and see crew members should sensors fail. Slugs typically inhabit nebulae, and use dirty tactics, such as poisoning drinks and sabotaging systems. Their ships are typically a bluish gray and they use a variety of weaponry.
Crystal (or Crystal Men) are the mysterious ancestors of the Rock. They are made up of a blue crystalline substance, which their ships are coated in. Their weapons fire shards of a crystal which can penetrate low level shields. Their racial trait is that they move 25% slower but take half as much suffocation damage. Another racial ability is that they can shut off a room to outside forces, making them excellent boarders. This can ensure that no enemy crew members can get into - or out of - a room a Crystal is fighting in, even by teleporter. You also find one on a rare occasion that leads to unlocking a ship.