Systems

Brought to you by PCGamingWiki
From FTL Wiki
Jump to: navigation, search

Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.

Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.

Contents

[edit]

[edit] Shields

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 - -
Level 2 1 Shield Bar 100 Scrap
Level 3 - 20 Scrap
Level 4 2 Shield Bars 30 Scrap
Level 5 - 40 Scrap
Level 6 3 Shield Bars 60 Scrap
Level 7 - 80 Scrap
Level 8 4 Shield Bars 100 Scrap
Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.

It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member. You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster recharge
Level 1 (Green skillbar) 20% faster recharge
Level 2 (Golden skillbar) 30% faster recharge






[edit] Engines

Upgrade level Level Bonus Level Cost
Level 1 Dodge: 5; FTL: 1x -
Level 2 Dodge: 10; FTL: 1.25x 10 Scrap
Level 3 Dodge: 15; FTL: 1.5x 15 Scrap
Level 4 Dodge: 20; FTL: 1.75x 30 Scrap
Level 5 Dodge: 25; FTL: 2x 40 Scrap
Level 6 Dodge: 28; FTL: 2.25x 60 Scrap
Level 7 Dodge: 31; FTL: 2.5x 80 Scrap
Level 8 Dodge: 35; FTL: 2.75x 120 Scrap
Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.
Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%






[edit] Oxygen

Upgrade level Level Bonus Level Cost
Level 1 Normal refill rate -
Level 2 3x refill rate 25 Scrap
Level 3 6x refill rate 50 Scrap
Refills the oxygen in the ship. Upgrading increases the rate of refill.







[edit] Weapon Control

Purchase price 20 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 60 Scrap
Level 3 25 Scrap
Level 4 35 Scrap
Level 5 50 Scrap
Level 6 75 Scrap
Level 7 90 Scrap
Level 8 100 Scrap
Powers all of the ship's weapons. Upgrading lets you power more weapons.

This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) 10% faster charge
Level 1 (Green skillbar) 15% faster charge
Level 2 (Golden skillbar) 20% faster charge







[edit] Drone Control

Purchase price 80 Scrap
Upgrade level Level Cost
Level 1 -
Level 2 10 Scrap
Level 3 20 Scrap
Level 4 30 Scrap
Level 5 45 Scrap
Level 6 60 Scrap
Level 7 80 Scrap
Level 8 100 Scrap
Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.





[edit] Artillery Beam

Upgrade level Level Bonus Level Cost
Level 1 Cool down: 50 sec -
Level 2 Cool down: 40 sec 30 Scrap
Level 3 Cool down: 30 sec 50 Scrap
Level 4 Cool down: 20 sec 80 Scrap
Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its' B layout.









[edit] Medbay

Purchase price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Healing Boost: 1x -
Level 2 Healing Boost: 1.5x 35 Scrap
Level 3 Healing Boost: 3x 45 Scrap
Heals all crew-members within the Medbay room. Upgrading increases healing speed.

This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.

The base medbay heals at the same speed the crew loses health when suffocating.

A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.

A medbay will heal your crew as they fight boarders! This is a very powerful advantage, and a level 3 medbay allows a single crewmember to eliminate an entire invasion force. Boarders can be funneled to the medbay by venting other areas, since they will flee rooms with no oxygen.





[edit] Cloaking

Purchase price 150 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Cloak Time: 5 sec -
Level 2 Cloak Time: 10 sec 30 Scrap
Level 3 Cloak Time: 15 sec 50 Scrap
Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.






[edit] Crew Teleporter

Purchase price 90 Scrap
Upgrade level Level Bonus Level Cost
Level 1 20 sec cooldown -
Level 2 15 sec cooldown 30 Scrap
Level 3 10 sec cooldown 60 Scrap
Allows you to send your crew-members to board enemy vessels.

A Lvl 2 Teleporter will grant additional blue options in some situations. As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.







[edit] Hacking

Purchase price 80 Scrap
Upgrade level Level Bonus Level Cost
Level 1 4 sec disruption -
Level 2 7 sec disruption 35 Scrap
Level 3 10 sec disruption 60 Scrap
Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.
Targeted System Effects
Shields Temporarily drain power from enemy shields.
Engines Temporarily reduce the enemy's evasion to 0.
Medbay Drains health from crew.
Cloning Bay Shuts down Cloning Bay.
Oxygen Temporarily drain the enemy ship of oxygen.
Weapons Temporarily drain charge from enemy weapons.
Drones Stuns enemy drones.
Hacking Shuts down enemy Hacking.
Mind Control Free any currently controlled people and temporarily mind control an enemy unit
Cloaking Temporarily shut down the enemy's ability to cloak.
Piloting Temporarily reduce the enemy ship's evasion to 0.
Sensors Temporarily shut down enemy sensors
Doors Temporarily lock down all enemy doors.
Battery Backup Temporarily shut down Battery Backup.

[edit] Clone Bay

Purchase price 50 Scrap
Upgrade level Level Bonus Level Cost
Level 1 12 sec clone + 8 hp / jump -
Level 2 9 sec clone + 16 hp / jump 35 Scrap
Level 3 7 sec clone + 25 hp / jump 45 Scrap
Automatically clones dead crew with skill penalty (10-15%). Taking advantage of micro-cloning, crew heals partially with every jump. Jump heal is passive and requires no power.

You can only have either the Medbay system or the Clone Bay on a ship. When you have one, the other will appear in stores.

Crew which are left on an enemy ship that jumps away are still lost.

All of your crew can die as long as your Clone Bay is operational.




[edit] Mind Control

Purchase price 75 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Mind control one person -
Level 2 Boosts health and damage 30 Scrap
Level 3 Increases boost 60 Scrap
Targets a room, turning an enemy crew member into an ally for a few seconds.







[edit] Subsystems

[edit] Piloting

Upgrade level Level Bonus Level Cost
Level 1 Needs pilot to function -
Level 2 Auto: 50% evasion 20 Scrap
Level 3 Auto: 80% evasion 50 Scrap
Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting provides (Piloting) blue options in certain situations.

When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.

Skill level of crew member Manning bonus
Level 0 (Clear skillbar) Evasion +5%
Level 1 (Green skillbar) Evasion +7%
Level 2 (Golden skillbar) Evasion +10%

[edit] Sensors

Purchase Price 40 Scrap
Upgrade level Level Bonus Level Cost
Level 1 See ship interior -
Level 2 See enemy interior 25 Scrap
Level 3 See enemy weapon cooldowns 40 Scrap
Level 4 See enemy power use -
Reveals the interior of your ship and gives information about enemy ships.

Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.







[edit] Door System

Purchase Price 60 Scrap
Upgrade level Level Bonus Level Cost
Level 1 Normal Doors -
Level 2 Blast Doors 35 Scrap
Level 3 Improved Blast Doors 50 Scrap
Level 4 Super Blast Doors -
Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement. Level 4 Blast Doors can only be achieved by manning the system.









[edit] Backup Battery

Purchase Price 35 Scrap
Upgrade level Level Bonus Level Cost
Level 1 2 Power -
Level 2 4 Power 50 Scrap
Provides 2 or 4 bonus reactor power for 30 seconds. Cooldown is 60 seconds. The Cooldown can be reduced by 50% with the Battery Charge Booster.









[edit] Reactor

The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.


Personal tools
Namespaces

Variants
Actions
Navigation
Ship
Game
Guides
Modding
Technical help
Community
Toolbox