|Ship type||Engi Cruiser|
|Weapons||Ion Blast II|
|Drones||Anti-Ship Drone Mark I|
|Augmentations||Engi Med-bot Dispersal|
|Achievements||Robotic Warfare, I hardly lifted a finger, The guns... They've stopped|
The Torus is an unlockable Engi ship in FTL. It relies on drones and ion weapons to fight enemy ships, but it can be very effective if used properly. It has a unique augmentation, called Engi Med-Bot Dispersal, which will heal all crew outside of the med-bay if the med-bay is powered, albeit at a slower rate. The Torus starts with a crew of two Engis and a Human. It is equipped with an Ion Blast II and an Anti-Ship Drone I.
How to Unlock the Torus
Unlocking the Torus can be achieved by reaching the fifth sector. Therefore, it is considered the easiest ship to unlock.
Since The Torus is equipped with Drone Bay and Ion weapon, it is vital to understand how each of them functions in order to succeed - which may turn a challenge even to experienced player. The Ion Blast Mk II fires quick enough to achieve the lock-down effect, and ideally should target enemy shields. The Attack Drone should then be used to dispatch the vulnerable enemy. Further strategies include installing laser, beam or rocket/bomb - and using them on enemy weapon bays, while replacing Attack Drone with Defense Drone to protect against incoming missiles. Or purchase of additional Drone Bay slot and installation of Defense Drone in addition to Attack Drone (which can also be replaced with Beam Drone, since shields are taken care of).
- Generally repairs are very fast due to 2 Engis
- Engis unlock a lot of events
- Human learns very fast can be used to boost Weapon Bay reload speed, which can boost Ion Blast Mk II refire rate for reliable stun locking
- Engi Med-Bot Dispersal Augmentation constantly heals friendly crew inside the ship, although slower than in Medbay itself
- Requires time to understand and use efficiently
- Engis deal less damage in combat
- Lacks protection against Missiles
- Attack Drone does not allow manual control
- Only gets three slots for weaponry
Leaving the Hangar
Use your human to pilot the Torus while your two Engis man weapons and engines. This gives them the option to run off to repair things if they need to. Or assign Human to Weapon bay to learn to use Ion weapons faster. Having crew in Weapon bay is very important, as Ion Weapon will sometimes miss - and loose the lock-down effect of enemy shields. Ion weapon should target shields and continue firing automatically for maximum effect.
Running out of drone parts and lacking protection against missiles - are significant threats, which can be addressed by purchasing Defense Drone and Drone Recovery Arm as early as possible. Consider equipping System Repair, Anti-Personnel, Boarding or Beam drones to unlock the blue options, even if you don't use them. Anti-Personnel drones are useful as well due to your ship's vulnerability to boarders.
The Med-Bot Dispersal Augmentation is very useful, but can be sold for easy scrap if you need it.
Your first priority should be your defenses, so you can give the Anti-Ship drone time to work, and also account for the Ion Blast II missing once in a while. Shields 2, a Defense drone if possible, and better engines are always helpful. You also need a second weapon, preferably one that can be aimed manually. A missile or bomb might come in handy because you will have a massive stockpile of unused missiles by the midgame otherwise.
Attack Drone II is a wise investment if you can power them; Defense Drone IIs likewise, as they will protect you against missiles. If you don't collect a second Ion Weapon, you may be better off selling the Ion Blast II by the endgame as it becomes too unreliable. Just make sure you can get through four layers of shields reliably by the Last Stand.
Your weapons will chop through Zoltan Shields, so Zoltan sectors are actually recommended in this ship. Also consider Engi-controlled due to the amount of blue options available for Engi crew. Try to avoid Mantis sectors, unless you can utilize the venting strategy efficiently.
- In the beginning of the game, set ion weapon to automatic fire mode and target enemy shields. The drone will deal the actual damage, while you should keep ship repaired.
- Get a weapon that deals damage, and use that with the ion's ability to disable systems to maximize its damage capability (i.e. disabling shields and then using beam)
- Try to get Defense Drone to assist against enemy Missiles.
- Try to get a Mantis or a Rockman to deal with boarders; otherwise, consider early upgrades to doors to vent oxygen
- Man weapons as often as you can; the Ion Blast II will mean your crew member will level up quickly.
- Equip specialist drones that you find, even if you aren't going to use them. They unlock blue options at events even when unpowered. You can always sell them later if you need the scrap.
Robotic Warfare is unlocked by having three drones active at the same time. Having two attack drones and one defense drone is good for earning this achievement.
I hardly lifted a finger can be unlocked by destroying an enemy ship with drones only. This can be done easily by finding an unshielded auto-scout in the first sector and using your Anti-Ship I drone to destroy it.
The guns... they've stopped will be unlocked when four systems have been shut down by ion weapons simultaneously. Having three Ion Blast II weapons will help greatly but may be very expensive to power. At later stages, as little as one Ion Blast II and an Ion Blast may be able to depower four systems: For achievement purposes, an enemy ship with Cloaking or Teleportation on cooldown will have those systems be considered "shut down." The easiest way is to find a pulsar which will often deactivate 3 enemy ship systems per pulse, and then use your ion blast to get the 4th.