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[edit] v1.03

[edit] v1.03.3

Changes [1]
Tuning
  • You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport
  • If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector
  • The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors
  • Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up.
Major Bugs
  • Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field
  • Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'
  • Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams
  • Can no longer open the ship upgrades screen in hostile situations using the hot key
  • If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding.
  • Blast Door health will properly regenerate on safe (no current boarders) jumps
  • Boarding Drones will no longer be hit by projectiles after they've successfully landed
  • Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration
  • Waiting in a nebula will no longer remove the sensor dampening effect
  • Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.
Minor Bugs
  • Drones should no longer fly "into" the shields and fire past them.
  • Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts.
  • Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead
  • Credits + Victory screen won't close if you accidentally tap a key - only escape will close it
  • Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects
  • The event where your crewmember goes crazy will have the correct race/name after going crazy
  • You won't be able to waste your money choosing pointless repair choices at the repair station event
  • Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
  • Interior console glow fixed to display correct colors for crew levels
  • Combat/Defense drones will properly trigger blue event options
  • Drone / missile counts can no longer go negative
  • Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying
  • Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)
  • More grammar/typo fixes and minor animation/image polish

[edit] v1.03.1

Contains the same changes as v1.03.0

[edit] v1.03.0

Changes[2]
  • Colorblind mode (available in options) makes many color pallette changes and adds additional symbols to help out our colorblind players. I apologize for the delay in getting this into the game!
  • Hotkeys added for many actions in the game, customizable from within the Options menu
  • Indicator for when the enemy is attempting to jump away (and if it's able to)
  • Cloaking will automatically cooldown in non-danger situations
  • You can now pause using the middle mouse button (one handed gaming for those of you who need to hold your child in the other!)
  • Orange room borders for very low O2 have been replaced with hazard stripes on the floor (should be more obvious for everyone)
  • Ctrl+click (customizable in Options) when aiming will allow you to specify a single weapon to auto-fire (or not auto-fire if auto-fire button is toggled)
  • Minor balance change: System Repair drones power requirement reduced to 1
Major bugfixes
  • Cloaking will provide the +60 evasion even if you don't have a pilot
  • Beams will correctly damage crew (and start fires if the Fire Beam)
  • Odd numbered Shield Systems will now properly repower after ionization
  • Tough Little Ship, Astronomically Low Odds, and all of the Crystal Cruiser achievements fixed
  • Repair/Anti-personnel Drones will always properly disappear whenever unequipped (or sold) - this will let you unequip them to make room for repair men if you system is destroyed
  • Potential fix for rare crash when selecting weapons
Minor bugfixes
  • Fixed: Zoltan Bonus power wouldn't update while paused for drones
  • Federation Cruiser Artillery cooldown imagery properly updates during pause
  • Fixed: Sometimes incorrectly displays the teleporter/shuttle text when your crew dies after battle
  • All enemies (including boarders) will now have names
  • Tooltips will properly clear when events/sub-windows open
  • System limits/effects caused by events (or nebulas) update upon arrival, not after the event
  • Cloaking system glow fixed
  • Zoltan Trade hub event fixed - blue option will actually do something now
  • Fixed: Quest beacon tooltips were sometimes inaccurate
  • More Typos/Grammar Fixes

[edit] v1.02

[edit] v1.02.6

Changes[3]
  • Fixed some texture rendering issues on Mac OS X and older Windows/Linux machines
  • Fullscreen - FTL Native Resolution fixed to accurately provide the pre-1.02 Fullscreen method for older PCs
  • Tough Little Ship Achievement fixed
  • Fixed exploit that allowed player crew to walk through enemy blast doors, which is also a potential fix for the AI bug of walking through walls/doors (Thanks Unlucky Scarecrow!)
  • Defense Drones Don't Do D'Anything and Master of Patience Achievements potentially fixed
  • Protection against quests spawning at unreachable nodes
  • Crystal Weapons / Missile Weapons will accurately state the number of shots they fire per cooldown
  • Minor UI help - clearer tooltips for Cloaking/Teleporting and hotkey numbers for drones
  • More event/descriptions/tooltip typos fixed

[edit] v1.02.5

Quick emergency patch to restore functionality to some people with older machines that could play before the patch.[3]

  • Restored functionality to those that don't support certain OpenGL features
  • Fixed Zoltan shield display
  • Added some additional logging/overrides to help in support

[edit] v1.02.3

Compatibility Changes[3]
  • Older laptops experiencing "overly pixelated" or distorted images should now function
  • MacBooks with ATI X1600 video cards will potentially function both in fullscreen and windowed. I do not have access to a MacBook with that video card, so if you're experiencing that problem please update me!
  • Mac OS X version now implements Left-Ctrl+Left-Click to be equivalent to Right-Click
Fullscreen Changes
  • Fullscreen stretch now works differently and should be more effective at properly "stretching" to fill your screen
  • Monitors that support 2560x1440 should be properly scaling and look much better (I'm jealous)
  • Monitors with resolutions less than 1280x720 may now function in Fullscreen Stretched depending on your * OpenGL support
  • A more elaborate manual mode is available for tweaking your desired resolution effect within settings.ini
Additional Video Settings
  • V-Sync can be activated within options mode. Depending on your system, you still might need to force it on or off from your video card control panel as well.
  • Frame limiting is also available from the options. Between the two (V-Sync vs. Frame Limiting), pick the one that works best for you to balance performance and cpu use.
Additional Game Settings
  • Within options you can enable paths to be drawn when hovering over a beacon.
  • Dialog keys will now have a brief delay before they are active, this can be disabled within the options.
Other Bugs
  • Start Crash Fix: Sometimes unidentified USB devices could cause FTL to fail to start
  • Removed bugged weapon from the secret sector
  • Moving crewmembers will still teleport assuming they are in the room of their final destination
  • Killing the crew of an enemy ship will count as defeating it for stats
  • Selling the Zoltan Energy shield will no longer be bugged
  • Federation Ship will properly unlock on victory (and will unlock retroactively for those that experienced this bug)
  • Secret Cruiser Type B stealth imagery has been fixed
  • Fixed situation where a defense drone could become permanently powered
  • Energy Shield can no longer be damaged while jumping, preventing it from properly recharging
  • Fixed: Ion Storm and Nebula effects would disappear at beacons where you leave behind an enemy
  • Saving in sector maps can no longer sometimes cause you to skip a sector
  • Excess error message repeats removed
  • Repeated "victory" in Sector 1 after restart fixed
  • Possible fix for disappearing quests after Save & Quit
  • Possible fix for enemies jumping away despite destroyed piloting
  • Fixed freezing enemy AI when low on health and medbay is on fire
  • Save & Quit in a store will no longer reduce repair costs
  • Typos corrected in tooltips/weapons/events

[edit] v1.02

A beta patch which was accessible via the Steam opt-in menu by password.[3]

[edit] v1.01

Changes[4]
  • Grammar, typos, etc.

[edit] v1.0

Changes[4]
  • Weapon/Drone overflow box when at full capacity has been restored to a functioning state
  • Title screen music was corrupted in the last updated, it's been fixed
  • More typos and event fixes

[edit] References

  1. http://www.ftlgame.com/forum/viewtopic.php?f=9&t=14473
  2. http://www.ftlgame.com/forum/viewtopic.php?f=9&t=9681
  3. 3.0 3.1 3.2 3.3 http://www.ftlgame.com/forum/viewtopic.php?f=9&t=2707
  4. 4.0 4.1 http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1855
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