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* Great room structure. Kudos! Red-tail has air lock right next to door system, pilot, and oxygen. Moreover, Weapons and shield room is airlock. Intruders and fire will not be able to attack main systems easily due to red tail's impressive airlock locations. Except for the teleporter and sensor room, all possible system rooms can be defended by using airlocks. However, since player's boarding crews will often be stationed in sensor room and teleporter, this weakness does not matter. Thus, this ship is nearly invincible against boarding. In addition to this, the teleporter is right next to the Medbay, making it easier to use a boarding strategy.
 
* Great room structure. Kudos! Red-tail has air lock right next to door system, pilot, and oxygen. Moreover, Weapons and shield room is airlock. Intruders and fire will not be able to attack main systems easily due to red tail's impressive airlock locations. Except for the teleporter and sensor room, all possible system rooms can be defended by using airlocks. However, since player's boarding crews will often be stationed in sensor room and teleporter, this weakness does not matter. Thus, this ship is nearly invincible against boarding. In addition to this, the teleporter is right next to the Medbay, making it easier to use a boarding strategy.
 
* No real glaring weaknesses.
 
* No real glaring weaknesses.
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====Ship Weaknesses====
 
====Ship Weaknesses====
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It seems best to upgrade everything on the Red-Tail a bit, to increase your overall effectiveness.
 
It seems best to upgrade everything on the Red-Tail a bit, to increase your overall effectiveness.
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====General Tips====
 
====General Tips====

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