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Difference between revisions of "Sectors"

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(Sector List: Much more to come soon; just making a new section to work in for the moment)
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== Rebel Fleet Movement ==
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How much the rebel fleet advances each time you move on the sector map depends on the type of sector you're in (regular or nebula) and type of beacon you just landed on (regular, or nebula beacon with a blue circle around it). You can see the distance the rebel fleet just moved as the gap between the red line of their pending front and the white line of its actual front:
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{| class="wikitable" style="text-align:center"
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|-
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! rowspan=2 | Type of Sector
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! colspan=2 | Type of Beacon
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|-
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! Nebula
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! Regular
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|-
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| Nebula
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| 64*
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| 128
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|-
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| Regular
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| 102
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| 128
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|}
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:''*These are pixel counts for full-screen 2560x1440 Quad HD resolution. In this resolution, the sector map (within its frame) is 1488 pixels wide and 1051 high. Pixel counts will be different for other resolutions, but the percents and concepts are the same.''

Revision as of 18:55, 31 December 2014

Sector selection map.

All FTL worlds progress through a generated map with many sectors of which the player can choose a total of eight. The first and last sectors are predetermined and are chosen for the player and all paths eventually lead to the final sector. There are three types of sectors: Civilian, hostile and nebula. The long-range beacon at the end of a sector will take the player to the next sector, which is sometimes a choice but a sector can also lead to a single other sector. Each type of sector has a few subtypes, though they don't differ much apart from some sector-specific events.

Sector Types

Civilian

Civilian sectors are generally the safest sectors to travel in with more stores and non-combat events and fewer enemy ships. Civilian sectors are home to the Zoltan and Engi, and the sectors that both control are also considered civilian sectors.

Hostile

As the name suggests, hostile sectors are generally more filled with enemies and other nasty things. Though dangerous, traveling in hostile space can also be quite rewarding. The Mantis' and Rockmen's home worlds are both considered hostile sectors, as they are sectors under their control. Pirate-controlled and Rebel-controlled sectors are also considered hostile.

Nebulas

Nebulas are zones in which your sensors will be disabled and various nebula-related events can take place, like ion storms. Slugs make their home in nebulas.

Sector List

Type Name Minimum Sector Population
Civilian (green) Civilian Sector 1 Any
Engi Controlled Sector 1 Engi, Human, Zoltan
Engi Homeworlds 3 Engi, Human, Zoltan
Zoltan Controlled Sector 2 Zoltan, Human, all others
Zoltan Homeworlds 3 Zoltan, Human, all others
Hostile (red) Mantis Controlled Sector 1 Mantis, Human, Engi, Rock
Mantis Homeworlds 3 Mantis, Human, Engi, Rock
Pirate Controlled Sector 1 Any
Rebel Controlled Sector 1 Any
Rock Controlled Sector 2 Rock, Human, Zoltan
Rock Homeworlds 5 Rock, Human, Zoltan
Nebula (purple) Slug Controlled Nebula 4 Slug, Human, all others
Slug Home Nebula 4 Slug, Human, all others
Uncharted Nebula 1 Human, Slug, all others
Special The Last Stand 8 Any
Secret Hidden Crystal Worlds N/A Crystal

Rebel Fleet Movement

How much the rebel fleet advances each time you move on the sector map depends on the type of sector you're in (regular or nebula) and type of beacon you just landed on (regular, or nebula beacon with a blue circle around it). You can see the distance the rebel fleet just moved as the gap between the red line of their pending front and the white line of its actual front:

Type of Sector Type of Beacon
Nebula Regular
Nebula 64* 128
Regular 102 128
*These are pixel counts for full-screen 2560x1440 Quad HD resolution. In this resolution, the sector map (within its frame) is 1488 pixels wide and 1051 high. Pixel counts will be different for other resolutions, but the percents and concepts are the same.