All FTL worlds progress through a generated map with many sectors of which the player can choose a total of eight. The first and last sectors are predetermined and are chosen for the player and all paths eventually lead to the final sector. There are three types of sectors: Civilian, hostile and nebula. The long-range beacon at the end of a sector will take the player to the next sector, which is sometimes a choice but a sector can also lead to a single other sector. Each type of sector has a few subtypes, though they don't differ much apart from some sector-specific events.
Civilian sectors are generally the safest sectors to travel in with more stores and non-combat events and less enemy ships. Civilian sectors are home to the Zoltans and some other races.
As the name suggests, hostile sectors are generally more filled with enemies and other nasty things. Though dangerous, traveling in hostile space can also be quite rewarding. The Mantis make their home in hostile sectors, as well as the Federation.
Nebulas are zones in which your sensors will be disabled and various nebula-related events can take place, like ion storms. Slugs make their home in nebulas.
- Mantis Controlled Sector
- Mantis Homeworlds
- Pirate Controlled Sector
- Rebel Controlled Sector
- Rock Controlled Sector
- Rock Homeworlds