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====The Teleport-Control Strategy====
 
====The Teleport-Control Strategy====
 
An extremely effective technique for clearing ships (even the Boss) combines the Crew Teleporter and Mind Control systems. Any mind controlled enemy essentially becomes "yours" until the effect wears off, meaning that you can recall this unit to your ship via teleportation. Once there, the unit will wander to a specific point in the ship such as the Oxygen room. Separated from their allies, they make very easy prey for a duo mantis/rockman team. This strategy is very effective for gaining maximum scrap, leveling boarding parties, and emptying the Boss ship of crew before the 3rd fight. Only one level each in Tele and Control is necessary for this strategy, leaving the rest of your power available for defense while you utilize it.
 
An extremely effective technique for clearing ships (even the Boss) combines the Crew Teleporter and Mind Control systems. Any mind controlled enemy essentially becomes "yours" until the effect wears off, meaning that you can recall this unit to your ship via teleportation. Once there, the unit will wander to a specific point in the ship such as the Oxygen room. Separated from their allies, they make very easy prey for a duo mantis/rockman team. This strategy is very effective for gaining maximum scrap, leveling boarding parties, and emptying the Boss ship of crew before the 3rd fight. Only one level each in Tele and Control is necessary for this strategy, leaving the rest of your power available for defense while you utilize it.
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The mind control system have a much longer cooldown than the teleport system. A good way to make it shorter is placing a zoltan in the room occupied by the mind control system : once the mind controlled enemy is on your deck, send the zoltan anywhere else to instantly end the entice, and allow it a faster cooldown.
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The mind control system have a much longer cooldown than the teleport system. A good way to make it shorter is placing a zoltan in the room occupied by the mind control system: once the mind controlled enemy is on your deck, send the zoltan anywhere else to instantly end the entice, and allow it a faster cooldown.
 
  
 
==References==
 
==References==
 
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